Stidjen's Magic

Anything I want to say about Magic


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Green’s ugly creatures and contraptions

Last week I thought I left you with a deck that needed some serious attention. Little did I know the deck was actually just a few steps away from what turned out to be a list close to my ideal. This week I can proudly talk of the deck in it’s current shape, which is exactly where I want it to be. Sounds good? Then read on! Also, we have slugs that spit and pods that birth. In short, no reason to stop reading. (Or three.) Continue reading


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Kill your idols… or Goblins

After last week’s comic was done, I just couldn’t stop goldfishing the deck. After not having played the deck for ages, you remember the deck but forget about the little intricacies you built into it. So I knew what the deck was trying to do, I just didn’t really remember how. Many cards I drew gave me an aha-erlebnis (you could call it déjà-vu, but I like the German term) of when I was putting it all together. The other positive aspect is that you have an unspoiled view of the deck and are much more capable to detect malfunctioning then when it was your precious project. Also, two years worth of new sets are bound to have something in store.Here’s a good piece of advice for ya: if you want to do some deckbuilding but haven’t an idea or resources, just grab an old deck and see if there’s anything in there you don’t like. You’d be amazed how easy it is to detect flaws in decks you haven’t laid a hand on in some time. For me, this happened last week with Wort. After I was done writing (and shooting, and editing, and pasting) the comic from last week, I couldn’t stop playing the deck. I got back in the mindset of the deck, which is of the utmost importance when playing a combo deck. You can’t just play a combo deck; you need to get familiar with the deck, and what rules it has. Continue reading


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The loneliness of a combo deck player

Hi all and welcome back here. Today will be a more out-there column than what you’re used to from me by now, but I hope you’ll like it regardless. The topic today is my combo deck called Druidstorm. It is based on pumping Devoted Druids, thereby generating mana. You draw cards with Recycle, for pump spells and other cheap spells, and end the game with Banefire. There’s also a Living Wish-toolbox for finding engine pieces, fuel for the engine, or additional finishers. This deck isn’t top of the class, but fun to play with regardless. That’s what I’m gonna show you, but not in a boring play-by-play wall of text. No sirrie – I made a comic. Continue reading


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Controlling with Green

Non-conformity entices me. Not only is my musical taste a testament to this, so is my way of building decks. I like to take a walk off the beaten path and do something different, something not like people are used to. Take, for example, my R/b Goblin Control Deck (trying to squeeze every bit of card advantage out of Wort, Boggart Auntie). Another example would be my Mono Green Control deck, the deck I want to talk about now.
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