Stidjen's Magic

Anything I want to say about Magic


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Green’s ugly creatures and contraptions

Last week I thought I left you with a deck that needed some serious attention. Little did I know the deck was actually just a few steps away from what turned out to be a list close to my ideal. This week I can proudly talk of the deck in it’s current shape, which is exactly where I want it to be. Sounds good? Then read on! Also, we have slugs that spit and pods that birth. In short, no reason to stop reading. (Or three.) Continue reading


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Kill your idols… or Goblins

After last week’s comic was done, I just couldn’t stop goldfishing the deck. After not having played the deck for ages, you remember the deck but forget about the little intricacies you built into it. So I knew what the deck was trying to do, I just didn’t really remember how. Many cards I drew gave me an aha-erlebnis (you could call it déjà-vu, but I like the German term) of when I was putting it all together. The other positive aspect is that you have an unspoiled view of the deck and are much more capable to detect malfunctioning then when it was your precious project. Also, two years worth of new sets are bound to have something in store.Here’s a good piece of advice for ya: if you want to do some deckbuilding but haven’t an idea or resources, just grab an old deck and see if there’s anything in there you don’t like. You’d be amazed how easy it is to detect flaws in decks you haven’t laid a hand on in some time. For me, this happened last week with Wort. After I was done writing (and shooting, and editing, and pasting) the comic from last week, I couldn’t stop playing the deck. I got back in the mindset of the deck, which is of the utmost importance when playing a combo deck. You can’t just play a combo deck; you need to get familiar with the deck, and what rules it has. Continue reading


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All about M12

Hi all, I hope you had a splendid prerelease this weekend, if you went to one (or two). I really had a great time with Rick and Robert. For today, I want to give a quick recap of the prerelease, including the most epic sequence of plays I have made in recent memory, and then go over the spoiler for some good gems in there. It’s not really a set to spring a lot of ideas, in my opinion, but there’s surely one nut in there that’s been really hard for me to crack. I cracked it a dozen times, only to find out it didn’t work. On to it! Continue reading